A Crown of Sunfire and Silverlight — Mytharae Book II
A Crown of Sunfire and Silverlight — Mytharae Book II

MYTHARAE — BOOK II

A Crown of Sunfire and Silverlight

Epic Fantasy • Romance

A journey through a world where faith is weakening, ancient forces are stirring, and the boundaries between what is known and what is believed are beginning to fracture.

The Story

A world caught between faith and the unknown.

A Crown of Sunfire and Silverlight combines sweeping fantasy, character-driven travel, ancient mysteries, and restrained romance.

Epic Fantasy

Vast histories, old powers, kingdoms, forgotten places, and a world whose mysteries reach far beyond one journey.

Romance

Relationships develop through trust, uncertainty, responsibility, restraint, and shared danger.

Dark Mystery

Ancient ruins, strange discoveries, unanswered questions, and forces that do not always behave as expected.

Adventure

A travelling group moves through a changing world, encountering places and dangers far from the familiar.

A New Journey

The old world is not as quiet as it seems.

The journey begins with questions rather than answers. A group of travellers is drawn southward into a landscape where old roads lead toward places that history has nearly forgotten.

Along the way, faith, engineering, instinct, history, and personal conviction collide as each traveller tries to make sense of a world that is becoming increasingly difficult to explain.

  • Ancient places whose purpose has been forgotten.
  • A changing relationship between faith and power.
  • Magic shaped by several distinct traditions.
  • Characters who approach the unknown in very different ways.
  • A journey where personal questions become increasingly difficult to separate from the wider world.

The Journey

Travel is not simply a way between locations. The road exposes the characters to cultures, beliefs, ruins, dangers, and questions they cannot easily leave behind.

The Mystery

Not everything strange has an immediate explanation. Some discoveries raise more questions than they answer.

The People

Different beliefs and personalities create tension, curiosity, trust, disagreement, and unexpected bonds.

The Company

Eight lives moving through one uncertain world.

Each character brings a different way of understanding danger, responsibility, history, magic, and the unknown.

Willow

Traveller

Capable, impulsive, observant, and irreverent, Willow approaches danger with confidence and distrusts authority.

Quick-witted • Charismatic • Practical • Reckless • Observant

Lucia

Sun Priestess

Disciplined, compassionate, intelligent, and deeply committed to her responsibilities and beliefs.

Faithful • Powerful • Composed • Stubborn • Dutiful

Mara

Kharum Engineer

Brilliant and practical, Mara trusts evidence, engineering, experimentation, and things that can actually be measured.

Blunt • Curious • Skeptical • Stubborn • Analytical

Rook

Traveller

Guarded, capable, observant, and practical, Rook brings a cautious perspective to an unpredictable journey.

Cautious • Capable • Practical • Observant • Guarded

Callum

Man of Duty

A disciplined figure shaped by responsibility, order, expectations, and the weight of duty.

Disciplined • Responsible • Ordered • Resolute

Aurelius

Scholar

A knowledgeable presence whose understanding of magic and history provides another perspective on the world.

Knowledgeable • Thoughtful • Curious • Experienced

Vhenga

Traveller

Brings an individual perspective on the supernatural and the forces surrounding the travelling group.

Independent • Perceptive • Curious • Unpredictable

Lorren Dravaryn

Young Traveller

A young man carrying a complicated name and a history that raises questions about identity, expectation, and belonging.

Young • Guarded • Curious • Uncertain • Significant

Connections

Different people. Different truths.

The relationships between the characters are shaped as much by disagreement and uncertainty as they are by trust.

The Journey Shared uncertainty
Willow Trust • Responsibility • Connection
Lucia Faith • Duty • Unknown
Mara Logic • Curiosity • Evidence
Lorren Identity • History • Uncertainty

Themes

What lies underneath the adventure.

Faith & Doubt

What happens when belief is tested by experiences that do not fit neatly into what someone already understands?

Identity

Names, expectations, history, and the question of who a person becomes when the world already has an answer for them.

Knowledge

Magic, history, engineering, and belief offer competing methods for understanding a world full of unanswered questions.

Duty

Responsibility can protect people, constrain them, or force them into choices they would never make for themselves.

Connection

Trust develops slowly when people with very different values are forced to depend upon one another.

The Unknown

Not every mystery exists to be solved immediately, and some discoveries are more unsettling because they resist explanation.

The Magica

Six traditions. Six ways of touching the impossible.

MAGICA Six traditions

The Six Traditions

Magic is divided into traditions with different associations, abilities, and mysteries. Some are familiar. Others are far > less understood.

Sun Fire • Light • Vision
Tide Water • Storms • Emotion
Ground Stone • Metal • Strength
Veil Shadow • Memory • Identity
Blood Life • Control • Forbidden
Star Fate • Cosmos • Unknown
Blood Magic is forbidden, while Star Magic remains mysterious even to those who study the other traditions.

The World

A history measured in ages.

The present is only one point in a much older story.

Mytharae is shaped by civilizations that rose, changed, disappeared, and left their influence behind. Ancient conflicts and forgotten knowledge continue to echo through the present.

The world contains different cultures, systems of belief, magical traditions, technologies, and histories — none of which can be understood completely from a single perspective.

Kingdoms Politics, borders, histories
Faith Gods, worship, belief
Magic Six distinct traditions
Engineering Machines, systems, discovery
Ancient Places Ruins, roads, forgotten sites
History Seven ages of the world

Old Knowledge

The further the characters travel, the more they encounter traces of civilizations whose understanding of the world was very different from their own.

Different Perspectives

Priesthood, engineering, instinct, scholarship, and personal experience do not always agree.

A Living World

The characters are not travelling through a static backdrop. The world itself is changing around them.

Creation

The beginning.

Giants

Ancient powers.

Dragons

Mythic forces.

Magic

The Magica.

Empires

Kingdoms rise.

Collapse

An age ends.

Current

The present.

Inside the Book

What readers can expect.

01 — Atmosphere

Ancient Roads & Forgotten Places

A world of weathered roads, old shrines, ruins, forests, strange discoveries, and places carrying histories of their own.

02 — Characters

Different Minds, Different Methods

Characters approach problems through faith, logic, instinct, duty, knowledge, and experience.

03 — Mystery

Questions Without Easy Answers

The journey introduces mysteries gradually, allowing discoveries to create new questions rather than simple explanations.

04 — Magic

A Wider Magical World

Six traditions reveal different relationships between power, people, nature, belief, and the unknown.

05 — Romance

Slow-Burning Connection

Relationships are shaped through shared experiences, uncertainty, trust, restraint, and emotional tension.

06 — Adventure

A Journey That Changes

What begins as a journey toward a destination becomes part of something considerably larger.

For Readers

If you enjoy…

You may find something here.

This is fantasy built around atmosphere, worldbuilding, character relationships, ancient mysteries, and the feeling of travelling into a world larger than the characters can fully comprehend.

Epic fantasy with expansive worldbuilding
Fantasy journeys and travelling companions
Slow-burning romantic tension
Ancient ruins and forgotten civilizations
Magic systems with distinct traditions
Characters who disagree about what the world means
Mysteries that unfold gradually

A Few Things To Know

The details behind the journey.

Multiple Perspectives

The story explores its world through different first-person perspectives, allowing characters to interpret the same world in very different ways.

Engineering Meets Magic

The world does not treat magic and practical knowledge as mutually exclusive ways of understanding reality.

The Road Matters

Travel provides more than scenery. The changing landscape becomes part of the story itself.

Ancient History

Mytharae’s present is shaped by events reaching back through seven distinct ages.

Faith Is Personal

Characters do not all approach religion, belief, or evidence in the same way.

The Unknown Stays Unknown

Some mysteries are deliberately allowed to remain mysterious rather than being immediately explained.

Tone & Content

A darker journey through an increasingly uncertain world.

The book contains fantasy violence, danger, death-related themes, supernatural elements, emotional tension, religious themes, romantic tension, and darker subject matter. The story balances these elements with moments of humour, companionship, discovery, and quieter character-driven scenes.

Enter Mytharae.

A Crown of Sunfire and Silverlight is the second book in the Mytharae series, expanding the world into new places, perspectives, mysteries, magical traditions, and character relationships.

The page intentionally avoids revealing major twists, deaths, secret identities, hidden relationships, revelations about the gods, or the ending. The story is best discovered one revelation at a time.

Some journeys change the world.

Step beyond the familiar roads and into a world of sunfire, silverlight, ancient magic, and questions that refuse easy answers.